Forza Horizon 5 money issue: gamers exploited accessibility options for easy money

A few weeks ago, Forza Horizon 5’s barn-based giveaway system was inundated with cheap Jeeps. This was due to the Car Mastery System, which allows players to unlock bonuses by spending skill points earned while driving. The Willys Jeep wasn’t only cheap, but its unlocking grid only required five skill points to earn a Super Wheelspin, a particularly lucrative loot box that can grant players hundreds or thousands of credits per spin.

Players would then buy the Jeep, unlock the Super Wheelspin, and throw it away or give it to other players. The payoffs were potentially huge, at least until a recent patch that removed the Super Wheelspin award from the Willys altogether.

In response, some players are now using a more creative way to get cash easily, using Forza Horizon 5’s accessibility options to generate a large amount of skill points without ever having to touch their controller.

Here’s how it works: By heading to the Creative Hub and selecting Event Lab, you can search for long runs designed specifically for AFK farming. I tested on CxsmoSucks’ 15 lap course – share code “593058147” – with a car set to Class X using specific AFK air. While there are some 50 circuits, the recent patch for Forza Horizon 5 also appears to have capped the amount of XP you can earn per event while farming AFK.

The key bit happens before the race, in the difficulty menu. By using new accessibility options (changing braking to “Power” and steering to “Auto Steering”) and activating both traction and stability control, the car will essentially drive itself. All you have to do is hold down the throttle button. If you are using the joystick, a rubber band can hold the right trigger in place. Rather than finding something to wedge my W key in place, I just held it down while typing this on my laptop.

Phil pressing the W key while Forza Horizon 5 is playing.

(Image credit: Avenir)

Accumulating a large number of skill points, players are once again turning to cheap cars to unlock Super Wheelspins. Of course, the 1987 Pontiac Firebird requires 14 skill points to get there, but it only costs 25,000 credits.

Is this an achievement? Sort of, but it’s the kind of devious exploit that combines a bunch of systems working as intended to generate the desired result. As mentioned, automatic steering is an accessibility option. He does his job. The Event Lab is a way for players to create their own track, easy or difficult; long or short. It also works as expected.

The same goes for the skill system – in fact, it’s less effective to acquire skills through a long, easy run than just having fun in the open world for a few hours letting off steam on cacti. Really, then, it’s the combination of these perfectly normal features – along with a little controller tinkering – that arguably makes it illegal. The AFK potential here means you can walk away for a few hours and return to a good number of skill points that can be turned into Super Wheelspins.

This raises a question: is there a reason to do this? In my opinion, no, Forza Horizon 5 has already given me more cars than I will realistically drive, even despite the restrictions present in the seasonal playlist. But if you’re the right mix of compulsive and impatient, I can see the draw. I have hundreds of cars left to unlock, and while I’m ready for that to be a permanent reason to play the game, some inevitably just want everything now.


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